Elemental Vault
Break the seal. Anticipate the next element. Preserve your ward.
How to play
Break both seals on each of three anchored guardians ♜. A line of four identical elements touching a guardian breaks ONE seal. The first seal changes its element to the next one shown; the second removes it. Other matched tiles disappear. Capsules remain anchored after clearing: there is no gravity.
Choose a column, turn the mixed capsule and swap its halves. The first element is lower in vertical orientation, left in horizontal orientation. Attune cycles only that first element1→2→3→1 and costs1 ward; it does not advance chants. Flip first to change the other half. This is a tradeoff between steering a clear and keeping protection.
Every successful drop advances unstruck guardians' chant clocks. At zero, an intact guardian deals1 ward damage, a once-broken guardian2, then resets to5. Breaking a seal resets that guardian to5 without advancing it on that drop. Retired guardians stop chanting. The preview shows expected seal breaks and ward after the drop. Win by breaking all six seals before your24 ward,30 capsules or space run out. Blocked drops and orientation changes are free.
Retry repeats a sequence; New sequence changes it. Numeric elements, labeled controls and arrow-key aim supplement colour. No timer or fast input required.